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121 lines
4.6 KiB
121 lines
4.6 KiB
define(['exports', './defaultValue-fe22d8c0', './Check-6ede7e26', './Matrix2-e1298525'], (function (exports, defaultValue, Check, Matrix2) { 'use strict';
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/**
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* Geometry instancing allows one {@link Geometry} object to be positions in several
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* different locations and colored uniquely. For example, one {@link BoxGeometry} can
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* be instanced several times, each with a different <code>modelMatrix</code> to change
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* its position, rotation, and scale.
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*
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* @alias GeometryInstance
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* @constructor
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*
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* @param {object} options Object with the following properties:
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* @param {Geometry|GeometryFactory} options.geometry The geometry to instance.
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* @param {Matrix4} [options.modelMatrix=Matrix4.IDENTITY] The model matrix that transforms to transform the geometry from model to world coordinates.
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* @param {object} [options.id] A user-defined object to return when the instance is picked with {@link Scene#pick} or get/set per-instance attributes with {@link Primitive#getGeometryInstanceAttributes}.
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* @param {object} [options.attributes] Per-instance attributes like a show or color attribute shown in the example below.
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*
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*
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* @example
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* // Create geometry for a box, and two instances that refer to it.
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* // One instance positions the box on the bottom and colored aqua.
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* // The other instance positions the box on the top and color white.
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* const geometry = Cesium.BoxGeometry.fromDimensions({
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* vertexFormat : Cesium.VertexFormat.POSITION_AND_NORMAL,
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* dimensions : new Cesium.Cartesian3(1000000.0, 1000000.0, 500000.0)
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* });
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* const instanceBottom = new Cesium.GeometryInstance({
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* geometry : geometry,
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* modelMatrix : Cesium.Matrix4.multiplyByTranslation(Cesium.Transforms.eastNorthUpToFixedFrame(
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* Cesium.Cartesian3.fromDegrees(-75.59777, 40.03883)), new Cesium.Cartesian3(0.0, 0.0, 1000000.0), new Cesium.Matrix4()),
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* attributes : {
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* color : Cesium.ColorGeometryInstanceAttribute.fromColor(Cesium.Color.AQUA)
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* },
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* id : 'bottom'
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* });
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* const instanceTop = new Cesium.GeometryInstance({
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* geometry : geometry,
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* modelMatrix : Cesium.Matrix4.multiplyByTranslation(Cesium.Transforms.eastNorthUpToFixedFrame(
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* Cesium.Cartesian3.fromDegrees(-75.59777, 40.03883)), new Cesium.Cartesian3(0.0, 0.0, 3000000.0), new Cesium.Matrix4()),
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* attributes : {
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* color : Cesium.ColorGeometryInstanceAttribute.fromColor(Cesium.Color.AQUA)
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* },
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* id : 'top'
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* });
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*
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* @see Geometry
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*/
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function GeometryInstance(options) {
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options = defaultValue.defaultValue(options, defaultValue.defaultValue.EMPTY_OBJECT);
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//>>includeStart('debug', pragmas.debug);
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if (!defaultValue.defined(options.geometry)) {
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throw new Check.DeveloperError("options.geometry is required.");
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}
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//>>includeEnd('debug');
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/**
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* The geometry being instanced.
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*
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* @type Geometry
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*
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* @default undefined
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*/
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this.geometry = options.geometry;
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/**
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* The 4x4 transformation matrix that transforms the geometry from model to world coordinates.
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* When this is the identity matrix, the geometry is drawn in world coordinates, i.e., Earth's WGS84 coordinates.
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* Local reference frames can be used by providing a different transformation matrix, like that returned
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* by {@link Transforms.eastNorthUpToFixedFrame}.
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*
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* @type Matrix4
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*
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* @default Matrix4.IDENTITY
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*/
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this.modelMatrix = Matrix2.Matrix4.clone(
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defaultValue.defaultValue(options.modelMatrix, Matrix2.Matrix4.IDENTITY)
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);
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/**
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* User-defined object returned when the instance is picked or used to get/set per-instance attributes.
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*
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* @type {object}
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*
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* @default undefined
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*
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* @see Scene#pick
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* @see Primitive#getGeometryInstanceAttributes
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*/
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this.id = options.id;
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/**
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* Used for picking primitives that wrap geometry instances.
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*
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* @private
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*/
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this.pickPrimitive = options.pickPrimitive;
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/**
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* Per-instance attributes like {@link ColorGeometryInstanceAttribute} or {@link ShowGeometryInstanceAttribute}.
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* {@link Geometry} attributes varying per vertex; these attributes are constant for the entire instance.
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*
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* @type {object}
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*
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* @default undefined
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*/
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this.attributes = defaultValue.defaultValue(options.attributes, {});
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/**
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* @private
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*/
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this.westHemisphereGeometry = undefined;
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/**
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* @private
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*/
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this.eastHemisphereGeometry = undefined;
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}
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exports.GeometryInstance = GeometryInstance;
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}));
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